MAUSOLEUM
Critical Narrative Game · Casual Mechanics · Structural Allegory
Critical Narrative Game · Casual Mechanics · Structural Allegory
This project uses game design to probe the nexus between death and modern capitalism, letting players experience how it uses the masking of death for capital accumulation.
Game Flow :
Item Design :
Design Goal :
Through the perspective of capital, experience the absolute gains brought about by manipulation and exclusion of death. In doing so, it enables people to reflect on the meaning of death and reshape their understanding of it. Only by confonting death directly can one overcome their own tragedy.